An alien-themed endless runner on a shifting alien world whose look changes every 300 points. Tap to jump, hold to duck, and see how far you can survive.
Violet, Volcanic, Ice, and Toxic worlds crossfade in every 300 points, each with its own signature hazard.
Ground meteors, debris, laser barriers, and drones with jump- and duck-only variants keep every run different.
A rare diagonal burst event unlocks at 300 points - jump or duck, one response clears all three.
Multi-layer stars, nebulae, ringed planets, and mountains scroll past at their own depth.
Speed and hazard mix escalate the longer you survive, capped at a tuned late-game pace.
Procedural sound effects and persisted high scores, with Pause and a full How-To-Play panel.
+1 charge every 300 points. Double-tap in mid-air to use it.
Collect 3 Energy Orbs for a charge. Triple-tap anywhere for 5 seconds of full immunity.
+1 charge on every world change. Tap its button for 3 seconds of full immunity.
Points accrue automatically as you travel. Your best run is saved as a persisted high score.
Hitting any hazard ends the run immediately - unless Shield or a brief post-hit immunity window is active.
Ground hazards need a jump. Flying hazards vary - some need a duck, others a jump, depending on their height.
Speed rises in discrete steps as your score climbs, and the hazard mix leans harder over time - both capped at a tuned maximum.
Solo Developer